THE PAWN
It remains to describe the move of the Pawn, the only man who
captures in a different way from that in which he moves. The Pawn
moves FORWARD ONLY in the file in which he stands, and only one
square at a time with the exception of his first move on which he
may advance two squares. Thus, in Diagram 2, the white Pawn may
move only to h5 while the black Pawn may move to either g6 or g5.
The Pawn may capture only diagonally, only forward and only one
square at a time. The privilege of taking a double step on the
first move does not extend to the capture. Thus in Diagram 2, the
white Pawn could capture only a black man on g5, the black Pawn
only a man on either f6 or h6, but not on e5. If a man stood on
h5, the Pawn h4 would be blocked. Likewise would the Pawn on g7
be blocked by a man on g6.
There is one peculiar rule to be remembered in connection with
the move of the Pawn. If a Pawn uses his privilege of making a
double step to avoid capture by a hostile Pawn he can be put back
one square and captured just the same. For instance, in Diagram
2, if the white Pawn stood on h5 and Black moved his Pawn to g5,
White could put Black's Pawn back to g6 and capture him with his
Pawn. This way of capturing is called taking "en passant" (French
for "in passing") and can be done only by a Pawn, never by a
piece.
Lastly must be mentioned the power of the Pawn to become
transformed into a piece. This is done automatically whenever a
Pawn reaches the extreme opposite side of the board. That is, the
player must remove the Pawn from the board and put any piece on
his place except a King. Thus it can happen that a player may
play with three or more Rooks, Bishops, Knights or Queens. As the
Queen is the strongest Piece the Pawns are practically always
exchanged for Queens and for this reason the process of the
exchange is called "queening."
Although a Pawn has comparatively little value as measured by his
mobility--his range of movement--he is really a very valuable man
because of the possibility of his eventually queening.
Castling
Only once in a game is a player allowed to move more than one
piece at a time. This one move is called "castling" and is made
by the King together with one of the Rooks. In castling the King
moves two squares toward the Rook and the Rook is placed on the
square over which the King has passed. In the position of Diagram
3 both players may castle either side.
White, in "castling King's side" would place his King on g1 and
the King's Rook on f1; in "castling Queen's side" the King would
leap to c1 while the Queen's Rook would take his stand on d1.
Likewise Black would castle by either playing the King to g8 and
the Rook from h8 to f8, or the King to c8 and the Rook to a8 to
d8.
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